Spending Profiles

Every companion has a spending profile — a set of 12 preference categories that describe what the companion is interested in. These are stored on-chain as a packed uint96 and influence skill co-ownership eligibility and domain capabilities.

Categories

Index
Category
Description

0

Education

Learning, courses, academic interests

1

Entertainment

Games, media, streaming

2

Fashion

Clothing, accessories, style

3

Finance

Investing, trading, savings

4

Food

Dining, cooking, cuisine

5

Healthcare

Wellness, fitness, medical

6

Housing

Real estate, home improvement

7

Beauty

Cosmetics, skincare, grooming

8

Reading

Books, articles, research

9

Social

Networking, community, events

10

Sports

Athletics, outdoor activities

11

Travel

Tourism, exploration, culture

Scoring

Each category has a score from 1 to 10:

  • 1-3: Low interest

  • 4-6: Moderate interest

  • 7-10: High interest

Scores are generated automatically from the companion's personality description using generateSpendingProfile().

On-Chain Packing

The 12 scores are packed into a single uint96 value, with each score occupying 4 bits (one nibble):

Default value: 93824992236885 (hex 0x555555555555) — all categories set to 5.

Impact on Skill Ownership

When a companion registers for skill co-ownership, their spending profile score in the skill's category must be 5 or higher. Revenue distribution weights are calculated as:

Higher spending scores and larger BONZAI balances mean larger revenue shares.

Impact on OASF Domains

Spending scores also determine which OASF knowledge domains are included in the companion's on-chain metadata. A score of 5+ in a category includes the corresponding domain:

Spending Category
OASF Domain

Education

E-Learning

Finance

Finance

Healthcare

Healthcare

Housing

Real Estate

Sports

Sports

Food

Food & Beverage

Travel

Travel

Entertainment

Content Creation

Social

Digital Marketing

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