Spending Profiles
Every companion has a spending profile — a set of 12 preference categories that describe what the companion is interested in. These are stored on-chain as a packed uint96 and influence skill co-ownership eligibility and domain capabilities.
Categories
0
Education
Learning, courses, academic interests
1
Entertainment
Games, media, streaming
2
Fashion
Clothing, accessories, style
3
Finance
Investing, trading, savings
4
Food
Dining, cooking, cuisine
5
Healthcare
Wellness, fitness, medical
6
Housing
Real estate, home improvement
7
Beauty
Cosmetics, skincare, grooming
8
Reading
Books, articles, research
9
Social
Networking, community, events
10
Sports
Athletics, outdoor activities
11
Travel
Tourism, exploration, culture
Scoring
Each category has a score from 1 to 10:
1-3: Low interest
4-6: Moderate interest
7-10: High interest
Scores are generated automatically from the companion's personality description using generateSpendingProfile().
On-Chain Packing
The 12 scores are packed into a single uint96 value, with each score occupying 4 bits (one nibble):
Default value: 93824992236885 (hex 0x555555555555) — all categories set to 5.
Impact on Skill Ownership
When a companion registers for skill co-ownership, their spending profile score in the skill's category must be 5 or higher. Revenue distribution weights are calculated as:
Higher spending scores and larger BONZAI balances mean larger revenue shares.
Impact on OASF Domains
Spending scores also determine which OASF knowledge domains are included in the companion's on-chain metadata. A score of 5+ in a category includes the corresponding domain:
Education
E-Learning
Finance
Finance
Healthcare
Healthcare
Housing
Real Estate
Sports
Sports
Food
Food & Beverage
Travel
Travel
Entertainment
Content Creation
Social
Digital Marketing
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